- What are you attempting to achieve? (Keep it simple and clear)
I am currently working on a tank and I have some basic movements and models down, but the turret is giving me some issues. I currently have only the X-axis down and it works great… Until you start to move. As soon as a move or rotate the chassis, the turret lags behind.
robloxapp-20220428-1930391.wmv (2.7 MB)
Movement with Turret
Attached with a hinge and no contraints
– Target
Aim = workspace.AimPoint
– Turret Body
turret = script.Parent.Turret
– Where turret is attached to
att = script.Parent.Hull.UpperChasis.Attachment1
wait(game.Loaded)
while wait() do
turret.CFrame = CFrame.new(turret.Position, Vector3.new(Aim.Position.X,turret.Position.Y,Aim.Position.Z))
end
The point code I’m using at the moment is in a normal script and I plan to use another script to track player mouse movement and move the targeting box to it later on. If you have another idea of how to do that I would love to hear it.