What do you want to achieve?
I want to make the turret look at the player’s HumanoidRootPart’s orientation when the player’s nearby to the turret.
What is the issue?
When the player gets nearby the turret, The turret looks at a completely different direction.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried using CFrame.Angles & CFrame:ToOrientation & CFrame.fromOrientation, but none of them worked, Yes, but they didn’t work.
Here is the model for the turret: https://www.roblox.com/library/6201741245/devforumpost-2
-- Issue part local a = CFrame.new( playerhumanoidrootpart.Orientation.X, playerhumanoidrootpart.Orientation.Y, playerhumanoidrootpart.Orientation.Z ) model:SetPrimaryPartCFrame( model:GetPrimaryPartCFrame(), a, a, a )
The CFrame.Angles & CFrame.fromOrientation & CFrame:ToOrientation are not in the model since i have not saved them. I spent 2-3 hours trying to fix this one problem