Tutorial Level Prototype Feedback

So, a while ago I was playing the Super Paper Roblox game and got quite a lotta nostalgia. I got the idea to make a sequel… thing… and made a small unfinished level, scrapped it, and created a prototype tutorial level with the new idea of a story based adventure game like SPR, with an aspect basically completely ripped from SPR; cards in hidden spots. Not sure if I’ll keep it in the actual game, though.

So far, I’ve only spent around 10-30 minutes each day for around 3 days. It’s just a little obby, but with some twists? I dunno, as I haven’t planned anything for the game yet, and I just need feedback about what I have so far.

Here is the link to the game: The Cloud Point [PRE-ALPHA] - Roblox

I understand it’s not a lot to go off of, but I’d like for some ideas/critisim in general about it.

The spikes don’t really go well with the environment. Maybe try replacing them with bottomless pits. You might also want to add a custom dialog instead of the usual dialog. The secret card is pretty well hidden. I also suggest making the place look more natural instead of rectangular corridors (things like terrain, trees, bushes, etc). It’s alright so far and i’m curious to see the final design for the tutorial level.

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Alright, I’ll implement your advice after school. :ok_hand:

Alrighty, I added in bushes and trees, but I don’t feel that bottomless pit would work well instead of spikes. I haven’t gotten to work on the custom dialog yet, but it’s a good idea. I will get working on adding stones in the dirt walls and getting a good replacement for the dialog and spikes. Thank you for the criticism! :smiley: