Tweaks to first realistic GFX

Hey everyone, I’ve made a few tweaks suggested by people following the first post of my realistic gfx and here’s how it’s looking:


Once again, I’d really appreciate more criticism to help me evolve my gfx into something realistic. Thanks, everyone :slight_smile:

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This looks nice!
Are you still adding detail along the way or is this complete?

Still adding detail along the way and thank you! :+1:

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DesertSoldiersRemastered
this is how i’ve got it so far :slight_smile:

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Please read my reply to your more earlier post. It looks great with the new added details, I think that the sky looks a bit too bright and I like how the ground looks somewhat dimmer for it to match the coloring and brightness of the characters.

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Wow, this is Awesome it looks so realistic.
Wish I had those skills to create such a masterpiece. It really tells you what’s going on and what’s it about.
Good job

-dann922

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Looks nice! I think you should edit the shadows so that the gun shows up and the arms which are holding it.

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Thank you and yeah I couldve made the shadows less blocky too

Hello! In my poor opinion just as a Programmer but I have a good eye for this type of stuff you should make the shadows look realistic. Like… They look kinda weird with the character (position and light position)

You can always improve your skills and your renders by taking references from real life and trying to re-make them on Blender or Photoshop.

Anyway, that’s my opinion, but everyone see this different. Is really eyecatching.

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Hey,
the gfx itself is good, but there’s some little things:

  • The shadows look kind of unrealistic, might want to adjust them to the actual position of the soldiers.
  • If you look closely, the soldiers aren’t really on the ground. Not sure if that’s just me, but if you could blur it more into the ground that’d be dope.
    Good luck and keep up the good work.

You’d be able to see the finished version but the post got taken down.