Howdy Developers,
I’m creating a pet system for my game, but there’s an issue with the tween of the egg model after the player resets.
There’s an error which states:
I’ve asked multiple people and tried to see if I could find the bug, but I can’t.
The error only occurs after the player dies or resets and tries to buy another egg.
Here’s the code of the script that errors:
(Sorry about the 16 lines of variables )
local part = workspace:WaitForChild("TestPart")
local replicatedStorage = game:GetService("ReplicatedStorage")
local gameClient = replicatedStorage:WaitForChild("GameClient")
local eggs = gameClient:WaitForChild("Eggs")
local petModels = gameClient:WaitForChild("Pets")
local petModule = require(gameClient:WaitForChild("Modules").PetModule)
local UIS = game:GetService("UserInputService")
local CAS = game:GetService("ContextActionService")
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local HumanoidRootPart = char:WaitForChild("HumanoidRootPart")
local eggGui = plr:WaitForChild("PlayerGui"):WaitForChild("MainGui"):WaitForChild("EggFrame")
local petGui = plr:WaitForChild("PlayerGui"):WaitForChild("MainGui").PetFrame
local sound = workspace["Egg Hatching Sound"]
local billBoardUi = plr:WaitForChild("PlayerGui"):WaitForChild("BillboardGui")
local remoteEvents = gameClient:WaitForChild("RemoteEvents")
local petViewEvent = remoteEvents:WaitForChild("PetViewEvent")
local debounce = false
local function openEgg(actionName, inputState)
if actionName == "OpenEgg" and inputState == Enum.UserInputState.Begin then
if (part.Position - HumanoidRootPart.Position).magnitude <= 15 then
if debounce == false then
debounce = true
eggGui.Visible = true
billBoardUi.Enabled = false
eggGui:TweenPosition(UDim2.new(0.5, 0, 0.5, 0), "Out", "Bounce", 1)
wait(1)
local t = 5 --// How ever manytimes to do it
repeat wait(.1)
eggGui.Rotation = 20
sound:Play()
wait(0.1)
eggGui.Rotation = -20
sound:Play()
t = t -1
until t <= 0
eggGui.Visible = false
eggGui.Rotation = 0
eggGui.Position = UDim2.new(0.5, 0, -0.259, 0)
local myPet = petModule.getPet(1)
petViewEvent:FireServer(myPet)
wait(2.75)
billBoardUi.Enabled = true
debounce = false
end
else
print("no")
end
end
end
CAS:BindAction("OpenEgg", openEgg, false, Enum.KeyCode.E)
If you could help me out with the bug, please help me!
Thanks, Dash