I am trying to tween a barrier that goes up and down, but I want to make it so I can have the entire model anywhere and it will always work. To do that, I need to make a tween that subtracts and adds values to the position.
The thing is, all of my numbers are correct, but when the tween occurs, the part goes to the complete wrong position. I have tried everything to try and fix this.
Video
Script
local barrier = script.Parent.Barrier
local info = TweenInfo.new(1)
local up = {
Position = barrier.Position + Vector3.new(0, 4.153, -4.153),
Orientation = Vector3.new(-90, 0, 0)
}
local down = {
Position = barrier.Position - Vector3.new(0, 4.153, -4.153),
Orientation = Vector3.new(0, 0, 0)
}
local upTween = tweenService:Create(barrier, info, up)
local downTween = tweenService:Create(barrier, info, down)
upTween:Play()
wait(5)
downTween:Play()
That meaning you are not tweening the orientation correctly, try messing around with the numbers/the face of the part. Sorry for not helping that much because I am on my phone. However, tweening the position is pointless.
but when i move the part to where its supposed to be in studio, the position and the orientation changes. i copied the values for when it is up and when it is down, then put that in the script.