Hey everyone, I’m working on a simulator game and am trying to make a tween animation play every time I hit a part using a tool that I made.
The issue is whenever the tween plays, instead of increasing the size of the part a tiny bit, it makes it huge. Even if I change the script it does the same thing on a different axis or it makes the part really small.
I’ve tried looking for solutions but I haven’t seen anyone with the same problem as me.
Here’s a video of the problem
robloxapp-20211110-1726537.wmv (731.9 KB)
I’m trying to make the part get a little bigger then go back to it’s original size really quickly.
This is the script I was using:
local function damageTween(part, size, option)
local Info = TweenInfo.new(
0.5,
Enum.EasingStyle.Bounce,
Enum.EasingDirection.Out,
0,
false,
0
)
local IncreaseGoals = {
Size = Vector3.new(part.Position.X + size, part.Position.Y + size, part.Position.Z + size)
}
local DecreaseGoals = {
Size = Vector3.new(part.Position.X - size, part.Position.Y - size, part.Position.Z - size)
}
local increaseTween = TweenService:Create(part, Info, IncreaseGoals)
local decreaseTween = TweenService:Create(part, Info, DecreaseGoals)
if option == 1 then
increaseTween:Play()
else
decreaseTween:Play()
end
end
damageTween(base, 1, 1)
I’ll send the whole script or anything else if this isn’t enough to solve the problem
Thank you