Tween flips part?

I’m making a TF2-like team select menu for fun, and I’ve finally got to polishing everything. However, tweens say otherwise, and the blue door flips or spasms out before returning to its normal state. Here’s what I mean:

ezgif.com-gif-maker

Any idea why this is? The tween style is back for opening, and linear for closing (but it happens for every tween style).

It’d be helpful if you could provide the code you use so we can see where the issue is at =)

you should keep it that way, it looks stylish

1 Like

Here:

	-- blue highlight
	if mouse.Target.Name == 'BlueHitbox' and workspace.TeamRoom.BlueDoor.Highlight.Enabled == false then
		workspace.TeamRoom.BlueDoor.Highlight.Enabled = true
		script["Door Open"]:Play()
		game.TweenService:Create(
			workspace.TeamRoom.BlueDoor.Union,
			TweenInfo.new(0.8, Enum.EasingStyle.Back, Enum.EasingDirection.Out),
			{Position = workspace.TeamRoom.BlueDoor.OpenPos.Position, Orientation = workspace.TeamRoom.BlueDoor.OpenPos.Orientation}
		):Play()
	elseif mouse.Target.Name ~= 'BlueHitbox' then
		workspace.TeamRoom.BlueDoor.Highlight.Enabled = false
		game.TweenService:Create(
			workspace.TeamRoom.BlueDoor.Union,
			TweenInfo.new(0.3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out),
			{Position = workspace.TeamRoom.BlueDoor.ClosedPos.Position, Orientation = workspace.TeamRoom.BlueDoor.ClosedPos.Orientation}
		):Play()
	end

It’s a little messy as I’m too lazy to make my code look actually somewhat good, but if there’s any confusion let me know.

Nevermind. It magically fixed itself after I cleaned the code.