Tween is playing only in server and not reflecting to clint

I was working on a game and am facing this issue rn which was not happening few days ago.

Script
local Clone = script.Parent.Parent
task.wait(5)
Clone:MoveTo(Clone.Hitbox.Position + Vector3.new(0, 40, 0))
task.wait(5)
for _, Part in pairs(Clone:GetDescendants()) do
    if Part:IsA("Part") or Part:IsA("MeshPart") then
        game.TweenService:Create(Part, TweenInfo.new(1, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0), {Position = Part.Position - Vector3.new(0, 41, 0)}):Play()
        task.delay(1, function()
            if Part.Name ~= "Hitbox" then
                game.TweenService:Create(Part, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, -1, true), {Position = Part.Position + Vector3.new(0, 3, 0)}):Play()
                repeat
                    game.TweenService:Create(Part, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {Orientation = Vector3.new(0, 180, 0)}):Play()
                    task.wait(1)
                    Part.Orientation = Vector3.new(0, 181, 0)
                    game.TweenService:Create(Part, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {Orientation = Vector3.new(0, 0, 0)}):Play()
                    task.wait(1)
                until not Part
            end
        end)
    end
end

image

The tween works fine in server side but in clint side only the first tween plays and the rest doesn’t
Any help is appreciated.
EDIT: server script is controlling the tween

1 Like

So far I was not able to replicate this bug. Did you tried to see if this appears in-game or on a separate Workspace? With the script you sent I manage to have it work with both the server and client with simple Parts. The only thing that can possibly cause this is something can be interfering with the Orb on the client.

I checked the same in Roblox player and tween didn’t appear there either.
And yes it works fine when it’s replaced with a simple part, not sure what’s the issue but it’s happening only with the orb

I think your Client script did something that stops the Orbs from moving.

there’s no clint script that effects orbs

You can like use the “Find All / Replace All” window and find all the scripts that involves “Orbs”.

that wouldn’t help cus when I tried the same thing in a new place with only Orbs in the workspace and nothing else, I got the same results

I’m gonna try to replicate the bug too and see if there’s anything I can do.

like @jadi20 said in here it’s working fine when he used normal parts and I got the same results when I tested it… but when I test it with Orbs and Bombs (similar to orbs with different model) this bug appears

You can show us your Explorer window. Because we may not know what causes this bug.

You could also tell us if there’s any errors.

I have a SS of explorer in the OG Post, it’s under script

Oh, I totally forgot it’s there. Sorry!

1 Like

You could also send us the rbxm file if you want. I actually got the script working in client.

Deleted

Don’t Export Selection. Save to File.

Also what does the VectorForce do?

vector force prevents the orb from falling into void while it’s tweening (anchored)

Removed

Weird. It works in my Studio. Rotates as intended.

1 Like

What if you try the orb in a new file?

To, you know, see if there’s any other scripts that messes with the orb?

what ? it works fine in clint side too ?