Hello, Minor issue here:
-- This Script is for a Radial Rotator.
TS = game:GetService("TweenService")
TI = TweenInfo.new(3,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,-1,false,0)
RotTween = TS:Create(script.Parent.RadialRotatorCore,TI,{CFrame = script.Parent.RadialRotatorCore.CFrame * CFrame.Angles(0,360,0)})
RotTween:Play()
Why isn’t this working properly? The tween resets when the part reaches 112 degrees instead of 360??
I want to keep it all in one operation instead of splitting them up, last time I tried doing that it worked incorrectly as well and seemed to be putting more effort into something with a simple solution that I cant figure out
I also did make use of changing the Orientation but this doesn’t update the connected Weld Constraints.
Any help is appreciated!