I don’t know what is happening, and I don’t know how to fix it. I have been trying to fix it but with no effect… help.
Hi, Sashogb.
Looks like you’ve got the right idea from the screenshot, but if you could paste and format the code in a reply or your original post, it would be much easier to read and help out.
Thanks.
local TweenService = game:GetService(“TweenService”)
local tweenInfo = TweenInfo.new(
1, – Time
Enum.EasingStyle.Quad, – EasingStyle
Enum.EasingDirection.Out, – EasingDirection
0, – RepeatCount (when less than zero the tween will loop indefinitely)
false, – Reverses (tween will reverse once reaching it’s goal)
0 – DelayTime
)
wait(3)
local tween = TweenService:Create(script.Parent, tweenInfo, {Position = -18.865, 2.554, -20.696})
tween:Play()
wait(1)
local tween2 = TweenService:Create(script.Parent, tweenInfo, {Position = -17.968, 2.838, -13.777})
tween2:Play()
wait(1)
local tween3 = TweenService:Create(script.Parent, tweenInfo, {Position = -17.968, 2.838, -11.59})
tween3:Play()
wait(1)
local tween4 = TweenService:Create(script.Parent, tweenInfo, {Position = -17.968, 2.838, -11.59})
tween4:Play()
local tween1 = TweenService:Create(script.Parent, tweenInfo, {Rotatoion = 2.91, -110.82, -6.41})
tween1:Play()
Put those numbers in the position to a vector3
and rotation too (which should be called orientation?)
Looks like you should replace
Position = -18.865, 2.554, -20.696
with:
Position = Vector3.new(-18.865, 2.554, -20.696)
For each Tween. In addition, “Rotatioion” is not a valid property of a part.
OMG I forgot… and the rotations works as well.
but theres a grammarly error in rotation