So i made an obby that has tweens within kill bricks, but when stage is rotated 180 degrees, even with the killbricks rotated as well, the kill bricks remain tweening the other way and not in their corresponding way, could i get any help with this
oh no, i dont have 2 points, i just have the cframe property being changed within the properties for the tween
local killBrick = script.Parent
local tweenInfo = TweenInfo.new(
3, -- number of seconds to complete
Enum.EasingStyle.Cubic, -- how it moves
Enum.EasingDirection.InOut, -- how it moves too
-1, -- how may times it repeats
true, -- reverse too aka go back to start
0 -- seconds before starting
)
local properties = {
["CFrame"] = killBrick.CFrame + Vector3.new(-8.5, 0, 20)
}
local tween = TweenService:Create(killBrick, tweenInfo, properties)
tween:Play()