I’m working on a network solution for an FPS system however I’ve run into an issue where I cannot use lerping for bullet tracers, so I’m going to use tweening however I’m not sure how (or if you can) tween without easing.
Any help appreciated
I’m working on a network solution for an FPS system however I’ve run into an issue where I cannot use lerping for bullet tracers, so I’m going to use tweening however I’m not sure how (or if you can) tween without easing.
Any help appreciated
do you mean like Quad and Quart type of thing? If so just set the EasingStyle to Linear
You know how near the end,start of tweens it slows down, thats what im talking about
Enum.EasingStyle.Linear
as suggested will tween a property’s value linearly from its initial state to the goal state.