Tween without easing

I’m working on a network solution for an FPS system however I’ve run into an issue where I cannot use lerping for bullet tracers, so I’m going to use tweening however I’m not sure how (or if you can) tween without easing.

Any help appreciated

do you mean like Quad and Quart type of thing? If so just set the EasingStyle to Linear

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You know how near the end,start of tweens it slows down, thats what im talking about

yep, just change the Easing style to Linear. Heres a documentation EasingStyle

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Enum.EasingStyle.Linear as suggested will tween a property’s value linearly from its initial state to the goal state.