where is the link? charrrrrrrr
Sorry!!! i forget to give the download link! apologize
Don’t worry king, this module it’s worth the wait
there, is the link works? charrrrr
Yeahh, it works, Maybe you can put it as a model too?
sure, I’ll do it when i get home later!
perhaps make :Play() able to send tween requests to specified list of players. like :Play({ Me, Her })
and also other TweenObject functions.
Ohh… specific play for some player only… nice idea, i might implement that, also what is tweenobject?
i made a model for that, the link is in the post!
When can we expect a stable release? Also, can we get a comparison?
About the stable release, i don’t exactly know when, because Completed
signal isn’t implemented yet, and more. But the current release is stable enough to use
I only can show you direct comparison between TweenService
from Roblox and my TweenClientV3
, because other modules with the same function is kind of clutter and not simple. Expect the comparison soon when i update this post!
As the creator of Server-Client Tweening, I’m glad that someone has improved it. It had numerous issues due to being my first module when I was less experienced.
Wow! i didn’t expect the creator to reply! anyway, your module gave me idea for this module in the first place, so i make one and decided to make it open like yours!.
I’ve read through the code and saw that the server does not really set the properties of the Instance at all after the tween is done, this will be an issue for players that didn’t have the instance loaded and new players that joined the game after the tween was played.
You can do that by making the server wait the amount of time that is sent then instantly setting the properties of the instance thus replicating it to every new player and players that had the instance unloaded at that time.
Oh ya, i forget to update the server properties after tweening is completed, thanks for mentioning that, definitely will fix in the next update
Has this been fixed yet? If so I will definitely use this!
i have exams going this week, so not yet
June 15, 2024 Update [ 1.2 ]
- Fixed properties not synced with server after tween is done
- Fixed server properties overwriting another object properties
Just wrote a pretty foolproof resource similar to this one. It features all of the standard tween methods along with a custom :Reset() one that functions similarly to :Cancel() but does revert properties.
It comes with the .Completed() event as well. It works the same as this resource in that the properties of the instance on the server will be updated when needed.