i have exams going this week, so not yet
June 15, 2024 Update [ 1.2 ]
- Fixed properties not synced with server after tween is done
- Fixed server properties overwriting another object properties
Just wrote a pretty foolproof resource similar to this one. It features all of the standard tween methods along with a custom :Reset() one that functions similarly to :Cancel() but does revert properties.
It comes with the .Completed() event as well. It works the same as this resource in that the properties of the instance on the server will be updated when needed.
wow, that’s pretty neat module with the custom functions!!. yes i just make this module out of curiosity and publish it here, it’s a simple module that makes client tween easier by most developers, and cut down script lines too!!. My module only provide core function of tween service and i didn’t bother to add some custom functions too it, i hope to make it more understandable for most developers too!!
Ehh, i don’t sure that I setup correct? I put module in replicated Storage. then create local script in startplayerscripts or replicatedfirst with require(game.ReplicatedStorage:WaitForChild(‘TweenClientV3’)) inside. Is this corrected?
yea its totally correct, did something happen?
i just want to make sure. thank for reply
no worries!! chaaaaarrrrrrrrrrr