i intended to tween this model to move up, but instead it rotates 90 degrees
the “raise” button is supposed to move the model 0.4 studs upwards, and contains the following script:
tweenservice = game:GetService("TweenService")
part = workspace.bloomfonteinefix.InsideBloomAssembly.PrimaryPart
info = TweenInfo.new(
2,
Enum.EasingStyle.Linear,
Enum.EasingDirection.In,
0,
false
)
newpos = CFrame.new(part.CFrame.Position + Vector3.new(0, .4, 0))
tween = tweenservice:Create(part, info, {CFrame = newpos})
script.Parent.MouseButton1Down:Connect(function()
tween:Play()
end)
i’m new to tweening and i dont know how to fix this, please help
tried a new script,
tweenservice = game:GetService("TweenService")
part = workspace.bloomfonteinefix.InsideBloomAssembly.PrimaryPart
info = TweenInfo.new(
2,
Enum.EasingStyle.Linear,
Enum.EasingDirection.In,
0,
false
)
nieuwpos = part.Position + Vector3.new(0, .4, 0)
tween = tweenservice:Create(part, info, {Position = nieuwpos})
script.Parent.MouseButton1Down:Connect(function()
tween:Play()
end)
did work but only moved the primarypart and not the others
1 Like
newpos = CFrame.new(part.CFrame.Position + Vector3.new(0, .4, 0))
right here you’re setting the CFrame to its position + the vector3 offset. you’re resetting its orientation, therefore it’ll rotate
newpos = part.CFrame + Vector3.new(0, .4, 0)
this would move it upwards w/o changing its orientation.
2 Likes
Prototrode
(Vernumerator)
August 19, 2023, 3:49am
#4
You should be using TweenService on a Motor6D that connects that part of your model to the rest of the rig. You should be using Motor6Ds from the very start.
Once you did it, you just tween the C0
, C1
, and Transform
property of the Motor6D, all being objectspace CFrames.
hmm okay, i’ll use it on my projects, thanks!
system
(system)
Closed
September 2, 2023, 3:53am
#6
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