So i’ve spent 30 minutes trying to tween this one part of a gun I am trying to do, like animate the chamber when fired and it’s not working but only on anchored how do I get around this and fix rotation when it’s done?
--//RayCast\\--
local ray = Ray.new(tool.Fire.Position, (mouseHit.p - tool.Fire.Position).unit * 300)
local hit, position = game.Workspace:FindPartOnRay(ray, tool.Parent)
local distance = (position - tool.Fire.Position).magnitude
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Transparency = 0
part.BrickColor = BrickColor.new("Pink")
part.Material = Enum.Material.Neon
part.Size = Vector3.new(0.3, 0.3, distance)
part.CFrame = CFrame.new(position, tool.Fire.Position) * CFrame.new(0, 0, -distance / 2)
part.Parent = workspace
game:GetService('TweenService'):Create(script.Parent.Slide1,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0),{CFrame = CFrame.new(script.Parent.SlidePos1.Position)}):Play()
wait(1)