So I have a Model and it has two children that is a Model and a Part, the PrimaryPart of that Model is the Part and the Model child has two MeshPart’s and a Part and one of the MeshPart’s and the Part is welded to the other MeshPart which is the Handle and the PrimaryPart of the Model but when I tween the PrimaryPart’s position the welded parts do not follow it and they remain right in their old position and they aren’t even anchored. How would I fix this?
Code
if Sword.Model.Handle:FindFirstChild("Weld") then
Sword.Model.Handle.Weld:Destroy()
end
Sword.Model.Handle.Anchored = true
TweenService:Create(Sword.Model.Handle, TweenInfo.new(1), {Position = goto.Position}):Play()
Sword.Model.Swing:Play()
Objects
Details
The Sword’s PrimaryPart is Root.
Sword.Model’s PrimaryPart is Handle.
Root is welded to the character’s PrimaryPart (HumanoidRootPart) / Root is anchored before the object is cloned to workspace and when the script welds it to the character’s PrimaryPart it unanchors.
Handle is welded to Root / Handle is also unanchored (it anchors when it’s being thrown).
Outline and Hit are welded to Handle / both are unanchored.