What do you want to achieve? I want to make a moving model to destroy the joints, during a collision.
What is the issue? The problem is that tweening ignores collisions, so the script doesn’t work.
I am looking for a good alternative to tweening.
Try raycasting every Heartbeat to the next position. But please do use Heartbeat because it’s optimized.
Could be wrong, but could you not weld an unanchored part to the Tweening part and detect collisions that way? If not, then you could try using BodyMovers (Such as BodyPosition, BodyGyro, etc) instead.
GetPartsInPart() detects collisions while tweening
GetPartsInPart()
https://create.roblox.com/docs/reference/engine/classes/WorldRoot#GetPartsInPart