Trying to make a camera transition type thing, what I really want is the camera angle to change when I leave a room. Here’s what I mean:
To clear up some confusion, I don’t want a camera transition to go through the door first, rather I want it to smoothly transition into an isometric angle, quite buggy isn’t it?
I’m not even sure if I should be using tweens for this. And if not, how should I go about it?
local RS = game:GetService("RunService")
local TS = game:GetService("TweenService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local cam = workspace.CurrentCamera
local cam_depth = 64
local height_offset = 2
local houseDetection = workspace:WaitForChild("HouseDetection")
local house = true
cam.FieldOfView = 25
RS.RenderStepped:Connect(function(deltaTime)
local character = player.Character
houseDetection.Touched:Connect(function()
house = true
end)
houseDetection.TouchEnded:Connect(function()
house = false
end)
if character then
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
if house then
local cam_pos = workspace.HouseCamTest.Position
TS:Create(cam, TweenInfo.new(.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false), {CFrame = CFrame.lookAt(cam_pos, hrp.Position)}):Play()
else
local hrp_pos = hrp.Position + Vector3.new(0, height_offset, 0)
local cam_pos = hrp_pos + Vector3.new(cam_depth, cam_depth, cam_depth)
cam.CFrame = CFrame.lookAt(cam_pos, hrp_pos)
end
end
end
end)