Tweening Complicated Meshes (or moving them) removes their collision.

Issue Type: Display
Impact: Moderate
Frequency: Often
Date First Experienced: 2021-04-15 00:04:00 (-04:00)
Date Last Experienced:

Reproduction Steps:
Whilst attempting to tween particular meshes, whether they are of depth or not, they lose their collision.

After the tween the collision is resolved. Nothing in my script modifies CanCollide.

Expected Behavior:
I’d expect the mesh to hold its collision data and not be collidable.

Actual Behavior:
When moving the mesh, you can collide with it.

Workaround:

5 Likes

Can you provide a test place file for this? I’ve never encountered this issue myself, and am interested what setup you’ve got that causes this issue.