Tweening GuiObjects based on their current position

I’m currently looping through forty frames for an loading screen animation and I want them all to forward a certain distance on the X-axis. I was wondering if there was a way to move them forward based on their current position.

By moving forward based on current position, I’m assuming you mean taking their current position and adding onto it.

local TweenService = game:GetService("TweenService")

TweenService:Create(object,TweenInfo.new(all_your_tween_info), {Position = UDim2.new(scaleX, offsetX, scaleY, offsetY)}):Play()

Take the scale or offset and add on a value.