I was trying to make a part in an obby where if one of the spiked balls touched a portion of a bridge, it would fall off.
(sorry if the quality is bad)
The singular part makes the bridge fall, but the model doesn’t.
Script for the Models:
local TweenService = game:GetService("TweenService")
local debounce = false
local RotateSwingInfo1 = TweenInfo.new(0.9,Enum.EasingStyle.Cubic, Enum.EasingDirection.InOut, 0, false,0)
task.wait(10)
for i,v in pairs(workspace.SpikeBalls:GetChildren()) do
if v:IsA("Model") then
local Rotate1 = v
local RotateRoot1 = v.PrimaryPart
local PanelSwingTween = TweenService:Create(RotateRoot1, RotateSwingInfo1, {
CFrame = RotateRoot1.CFrame * CFrame.Angles(0,0, math.rad(90))})
PanelSwingTween.Completed:Connect(function()
task.wait(math.random(1))
local PanelSwingTween2 = TweenService:Create(RotateRoot1, RotateSwingInfo1, {
CFrame = RotateRoot1.CFrame * CFrame.Angles(0,0, math.rad(-90))})
PanelSwingTween2:Play()
PanelSwingTween2.Completed:Connect(function()
task.wait(math.random(5,10))
PanelSwingTween:Play()
end)
end)
task.wait(math.random(5,10))
PanelSwingTween:Play()
end
end
Script for the Bridge:
local collectionservice = game:GetService('CollectionService')
local Bridge = collectionservice:GetTagged('Bridge')
local tweenservice = game:GetService('TweenService')
local Spikey = collectionservice:GetTagged('Spikey')
local db = false
local tinfo = TweenInfo.new(2,Enum.EasingStyle.Bounce,Enum.EasingDirection.Out,0,false)
local tinfo2 = TweenInfo.new(0,Enum.EasingStyle.Bounce,Enum.EasingDirection.Out,0,false)
for _, tagged in pairs(Bridge) do
tagged.Touched:Connect(function(Part)
if Part.Name == "HeadActivate" and db == false then
db = true
task.wait(0.5)
local tween = tweenservice:Create(tagged,tinfo, {
CFrame = tagged.CFrame * CFrame.new(0,-20,0)
})
tween:Play()
print('AAAAAAAAA')
tween.Completed:Connect(function()
tagged.Transparency = 1
task.wait(2)
local tween2 = tweenservice:Create(tagged,tinfo2, {
CFrame = tagged.CFrame * CFrame.new(0,20,0)
})
tween2:Play()
tween2.Completed:Connect(function()
tagged.Transparency = 0
end)
end)
task.wait(1)
db = true
end
end)
end