Tweening model inside a tweening model

Hello Devs,
I am working on a exploration horrorgame and have doors that open with a doorhandle, but I need to tween the door and the doorhandles at the same time. I am currently using the one primary part and weld technique but when I do it on the handle the handle primary has to be anchored and that messes up the welds. And the handle flaots in the air:


explorer view:
image
script:

welds:

If you need aditional information just ask!

Why does the handle have to be anchored if it is weldconstrained?

You can detach the handle for the duration of the animation and then anchor it when the animation is over.

Bro not knows that doors should utilize CFrame operations instead of Tweens.