Still needing help on this.
I’m looking for a way of utilising ModelSize tweening -
Brief summary - Working on a space game that features “Light speed” and I want the Planets / Space stations to enlarge when the Players ship arrives at their destination.
Ideally, I’m looking for it to tween between two sizes - The required size of the actual Model (visible) and Vector3.new(0.05, 0.05, 0.05) (Not visible)
However, I’ve come across a Function that allows me to use increments.
local i = 0
local oldAlpha = 0
while i < 1 do
local dt = RunService.Heartbeat:Wait()
i = math.min(i + dt/duration, 1)
local alpha = TweenService:GetValue(i, easingStyle, easingDirection)
resizeModel(model, (alpha*s + 1)/(oldAlpha*s + 1))
oldAlpha = alpha
end
end
function resizeModel(model, a)
local base = model.PrimaryPart.Position
for _, part in pairs(model:GetDescendants()) do
if part:IsA("BasePart") then
part.Position = base:Lerp(part.Position, a)
part.Size *= a
end
end
end
wait(5)
tweenModelSize(game:GetService("Workspace"):WaitForChild("Planet"), .25, 2, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
Would it be possible to add a value inside of the model to Rescale and adjust it accordingly - Going to warp reduces it to -1 then exiting would re increase it by the scale it went down?
Thoughts?