Tweening Primary Parts

Is it possible to actually tween a group by getting its primary part. My example would be moving a car’s position tweened to the left movement part.

for i,v in pairs(game.Workspace.CurrentCarSelected:GetChildren()) do
		if v:FindFirstChild("Seat") then
			local tweenService = game:GetService("TweenService")
			local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 1, false, 0)
			local part = v.PrimaryPart
			local goal = {v.MoveRight.Position}
			local tween = tweenService:Create(part, tweenInfo, goal)

			tween:Play()
		end
	end

My question is. Would this JUST move the primary part, or would it in fact move ALL the parts?

If all the parts are welded together and unanchored I believe this would work.

2 Likes

Oh fr! Yo so how do you weld stuff togther without it like all smooshing together.

I have a Plugin that welds everything together, but I’m sure there are ways to do this without a plugin.

Yeah for sure. I mean if that works it will be a HUGE life saver! We are remaking freeway fury cause it got banned because of the adobe issue.

Yeah works perfect! Thank god your here.

No problem! Glad I helped. Good luck on your game1