Hello I am creating a Tower Defense game and I have encountered an error that does not show me the Range of the tower and I do not know how to lower it will have an error and my script
local Players = game:GetService("Players")
local PhysicsService = game:GetService("PhysicsService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local modules = ReplicatedStorage:WaitForChild("Modules")
local health = require(modules:WaitForChild("Health"))
local gold = Players.LocalPlayer:WaitForChild("Gold")
local towers = ReplicatedStorage:WaitForChild("Towers")
local functions = ReplicatedStorage:WaitForChild("Functions")
local requestTowerFunction = functions:WaitForChild("RequestTower")
local spawnTowerFunction = functions:WaitForChild("SpawnTower")
local sellTowerFunction = functions:WaitForChild("SellTower")
local changeModeFunction = functions:WaitForChild("ChangeTowerMode")
local camera = workspace.CurrentCamera
local gui = script.Parent
local map = workspace:WaitForChild("BasePlate")
local base = map:WaitForChild("Base")
local info = workspace:WaitForChild("Info")
local hoveredInstance = nil
local selectedTower = nil
local towerToSpawn = nil
local canPlace = false
local rotation = 0
local placedTowers = 0
local maxTowers = 100
local function SetupGui()
health.Setup(base, gui.Info.Health)
workspace.Mobs.ChildAdded:Connect(function(mob)
health.Setup(mob)
end)
info.Message.Changed:Connect(function(change)
gui.Info.Message.Text = change
if change == "" then
gui.Info.Message.Visible = false
else
gui.Info.Message.Visible = true
end
end)
info.Wave.Changed:Connect(function(change)
gui.Info.Stats.Wave.Text = "Wave:" .. change
end)
gold.Changed:Connect(function(change)
gui.Info.Stats.Gold.Text = "$" .. gold.Value
end)
gui.Info.Stats.Gold.Text = "$" .. gold.Value
end
SetupGui()
local function MouseRaycast(model)
local mousePosition = UserInputService:GetMouseLocation()
local mouseRay = camera:ViewportPointToRay(mousePosition.X, mousePosition.Y)
local raycastParams = RaycastParams.new()
local blacklist = camera:GetChildren()
table.insert(blacklist, model)
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = blacklist
local raycastResult = workspace:Raycast(mouseRay.Origin, mouseRay.Direction * 1000, raycastParams)
return raycastResult
end
local function CreateRangeCircle(tower, placeholder)
local range = tower.Config.Range.Value
local height = (tower.PrimaryPart.Size.Y * 1.5) + tower.Humanoid.HipHeight
local offset = CFrame.new(0, -height, 0)
local p = Instance.new("Part")
p.Name = "Range"
p.Shape = Enum.PartType.Cylinder
p.Material = Enum.Material.SmoothPlastic
p.Transparency = 0.8
p.Color = Color3.new(0, 0.8, 1)
p.Size = Vector3.new(0, 0, 0)
p.TopSurface = Enum.SurfaceType.Smooth
p.BottomSurface = Enum.SurfaceType.Smooth
p.CFrame = tower.PrimaryPart.CFrame * offset * CFrame.Angles(0, 0, math.rad(90))
p.CanCollide = false
p.Anchored = true
p.Parent = workspace.Camera
local h = Instance.new("Highlight")
h.DepthMode = Enum.HighlightDepthMode.Occluded
h.FillTransparency = 1
h.OutlineColor = Color3.new(1,1,1)
h.OutlineTransparency = 0
h.Parent = p
if placeholder then
p.Anchored = false
local weld = Instance.new("WeldConstraint")
weld.Part0 = p
weld.Part1 = tower.PrimaryPart
weld.Parent = p
p.Parent = tower
else
p.Anchored = true
p.Parent = workspace.Camera
end
end
function TweenRangeCircle(tower, placeholder)
local range = tower.Config.Range.Value
local cameraRangeCirle = workspace.Camera:FindFirstChild("Range")
local towerRangeCircle = tower:FindFirstChild("Range")
if cameraRangeCirle then
cameraRangeCirle.Anchored = true
local rangeTween = TweenService:Create(cameraRangeCirle, TweenInfo.new(.35, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Size = Vector3.new(.3, range * 2, range * 2)})
rangeTween:Play()
end
if placeholder then
towerRangeCircle.Anchored = false
local weld = Instance.new("WeldConstraint")
weld.Part0 = towerRangeCircle
weld.Part1 = tower.PrimaryPart
weld.Parent = towerRangeCircle
local rangeTween = TweenService:Create(cameraRangeCirle, TweenInfo.new(.35, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Size = Vector3.new(.3, range * 2, range * 2)})
end
end
local function RemovePlaceholderTower()
if towerToSpawn then
towerToSpawn:Destroy()
towerToSpawn = nil
rotation = 0
end
end
local function AddPlaceholderTower(name)
local towerExists = towers:FindFirstChild(name)
if towerExists then
RemovePlaceholderTower()
towerToSpawn = towerExists:Clone()
towerToSpawn.Parent = workspace
CreateRangeCircle(towerToSpawn, true)
TweenRangeCircle(towerToSpawn, true)
for i, object in ipairs(towerToSpawn:GetDescendants()) do
if object:IsA("BasePart") then
PhysicsService:SetPartCollisionGroup(object, "Tower")
if object.Name ~= "Range" then
object.Material = Enum.Material.ForceField
object.Transparency = 0.3
end
end
end
end
end
local function ColorPlaceholderTower(color)
for i, object in ipairs(towerToSpawn:GetDescendants()) do
if object:IsA("BasePart") then
object.Color = color
end
end
end
gui.Towers.Title.Text = "Towers: " .. placedTowers .. "/" .. maxTowers
for i, tower in pairs(towers:GetChildren()) do
if tower:IsA("Model") then
local button = gui.Towers.Template:Clone()
local config = tower:WaitForChild("Config")
button.Name = tower.Name
button.Image = config.Image.Texture
button.Visible = true
button.LayoutOrder = config.Price.Value
button.Price.Text = config.Price.Value
button.Parent = gui.Towers
button.Activated:Connect(function()
local allowedToSpawn = requestTowerFunction:InvokeServer(tower.Name)
if allowedToSpawn then
AddPlaceholderTower(tower.Name)
end
end)
end
end
local function toggleTowerInfo()
workspace.Camera:ClearAllChildren()
gui.Towers.Title.Text = placedTowers .. "/" .. maxTowers
if selectedTower then
CreateRangeCircle(selectedTower)
TweenRangeCircle(selectedTower)
gui.Selection.Visible = true
local config = selectedTower.Config
gui.Selection.Stats.Damage.Value.Text = config.Damage.Value
gui.Selection.Stats.Range.Value.Text = config.Range.Value
gui.Selection.Stats.Cooldown.Value.Text = config.Cooldown.Value
gui.Selection.Title.TowerName.Text = selectedTower.Name
gui.Selection.Title.TowerImage.Image = config.Image.Texture
gui.Selection.Title.OwnerName.Text = config.Owner.Value .. "'s"
local modes = {
["First"] = "rgb(150, 150, 150)",
["Last"] = "rgb(50, 50, 50)",
["Near"] = "rgb(50, 150, 0)",
["Strong"] = "rgb(200, 50, 50)",
["Weak"] = "rgb(50, 100, 200)"
}
local color = modes[config.TargetMode.Value]
gui.Selection.Action.Target.Title.Text = "Target: <font color=\"" .. color .. "\">" .. config.TargetMode.Value .. "</font>"
if config.Owner.Value == Players.LocalPlayer.Name then
gui.Selection.Action.Visible = true
local upgradeTower = config:FindFirstChild("Upgrade")
if upgradeTower then
gui.Selection.Action.Upgrade.Visible = true
gui.Selection.Action.Upgrade.Title.Text = "Upgrade (" .. upgradeTower.Value.Config.Price.Value .. ")"
else
gui.Selection.Action.Upgrade.Visible = false
end
else
gui.Selection.Action.Visible = false
end
else
gui.Selection.Visible = false
end
end
gui.Selection.Action.Target.Activated:Connect(function()
if selectedTower then
local modeChangeSuccess = changeModeFunction:InvokeServer(selectedTower)
if modeChangeSuccess then
toggleTowerInfo()
end
end
end)
gui.Selection.Action.Upgrade.Activated:Connect(function()
if selectedTower then
local upgradeTower = selectedTower.Config.Upgrade.Value
local upgradeSuccess = spawnTowerFunction:InvokeServer(upgradeTower.Name, selectedTower.PrimaryPart.CFrame, selectedTower)
if upgradeSuccess then
selectedTower = upgradeSuccess
toggleTowerInfo()
end
end
end)
gui.Selection.Action.Sell.Activated:Connect(function()
if selectedTower then
local soldTower = sellTowerFunction:InvokeServer(selectedTower)
if soldTower then
selectedTower = nil
placedTowers -= 1
toggleTowerInfo()
end
end
end)
UserInputService.InputBegan:Connect(function(input, processed)
if processed then
return
end
if towerToSpawn then
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if canPlace then
local placedTower = spawnTowerFunction:InvokeServer(towerToSpawn.Name, towerToSpawn.PrimaryPart.CFrame)
if placedTower then
placedTowers += 1
selectedTower = placedTower
RemovePlaceholderTower()
toggleTowerInfo()
end
end
elseif input.KeyCode == Enum.KeyCode.R then
rotation += 90
end
elseif hoveredInstance and input.UserInputType == Enum.UserInputType.MouseButton1 then
local model = hoveredInstance:FindFirstAncestorOfClass("Model")
if model and model.Parent == workspace.Towers then
selectedTower = model
else
selectedTower = nil
end
toggleTowerInfo()
end
end)
RunService.RenderStepped:Connect(function()
local result = MouseRaycast(towerToSpawn)
if result and result.Instance then
if towerToSpawn then
hoveredInstance = nil
if result.Instance.Parent.Name == "TowerArea" then
canPlace = true
ColorPlaceholderTower(Color3.new(0,1,0))
else
canPlace = false
ColorPlaceholderTower(Color3.new(1,0,0))
end
local x = result.Position.X
local y = result.Position.Y + towerToSpawn.Humanoid.HipHeight + (towerToSpawn.PrimaryPart.Size.Y / 2)
local z = result.Position.Z
local cframe = CFrame.new(x,y,z) * CFrame.Angles(0, math.rad(rotation), 0)
towerToSpawn:SetPrimaryPartCFrame(cframe)
else
hoveredInstance = result.Instance
end
else
hoveredInstance = nil
end
end)