Tweening rig humanoid root part causes floating in mid-air

I don’t understand, thats exactly what I did

what did I do wrong? I thought I followed your instructions

the exzact error message would help…

PiviotTo is not a valid member of Model “Workspace.Rig”

I suppose we could always fall back to good old :SetPrimaryPartCFrame()

works, thanks a lot for helping

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Glad it’s working, please mark a solution to close the topic, thanks a lot.

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I know you said tweening was used. But if the humanoid is staying in the air that’s not normal. Showing us your script would let us exactly how you are doing the effect and then if you were cancelling it out.
It’s the scripting support forum. If you don’t show your script we can only guess what you’re doing and that takes more work than necessary for both parties.

Think you might have a bug with visuals on devforum, this was solved a while ago.

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