You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
I want to make it so when I unanchor the rig after tweening it doesn’t break
What is the issue? Include screenshots / videos if possible!
Rig floating in mid air after unanchoring
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Not sure how to fix no one had same problem
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
I was under the assumption that moving up was unintentional. Evidently I was wrong.
To un- move up, did we tween the model as a whole, or did we tween only parts in the model? Did we tween the hipheight of the humanoid to move up? if so set it back.
I am aware of the fact that you could not, tween models, you could however, tween CFrame values
thereful we do
local cframevalue = Instance.new("CFrameValue")
local goal = {}
goal.Value = up -- your desired tween result
local tween = TweenService:Create(cframevalue,TweenInfo.new(0.3),goal)
tween:Play()
local tweenconnection
tweenconnection = cframevalue.changed:Connect(function(value)
therperosn:PiviotTo(value)
end)
tween.Completed:Connect(function()
tweenconnection:Disconnect() -- prevents memory leak
end)