Something suspicious from this function makes the studio crash. In such a mystery, I found no solution what made this event happened.
How can we fix this solution? Should we go with the replacement?
Let me specify this. Well, ever since this happened, I looked through the code with nothing found. Something goes wrong with the function, however, it seems to be the issue with the tweening process. It’s a strange bug that I’ve found and that it had crashed my studio. If there is no solution to this, let me know and I’ll go with the replacement.
There is no issue with the platform, but the Tweening Service just causes an issue. In my own conclusion, this happened on Windows 10 Creator Fall Update, Dell. This happened since yesterday and pretty sure this is 100% More Information With Device
Replacement
Func = function()
workspace.Terrain:Clear()
for i,v in next, game.Players:GetPlayers() do
v:Kick("Major shutdown sequence. You are not be able to rejoin this server.")
end
local antiJoin = script.AntiJoinPlayer:Clone()
antiJoin.Disabled = true
antiJoin.Parent = game:GetService("ServerScriptService")
antiJoin.Archivable = false
end,