i was messing with rotating off a pivot and i tried rotating a part off some pivot 360 degrees with a tween
unfortunately it didnt work and now it starts accelerating and going way past the time i set
im not sure why this happens, its happened before when i tried tweening to rotate an object but i cant find any topic on it, last time this happened i was changing a parts orientation property to rotate it and i switched to its cframe and it started working oddly enough
heres my script, its on the server and in a base part if thats useful
local part = script.Parent
local tweenService = game:GetService("TweenService")
part.PivotOffset = (CFrame.new(0,-part.Size.Y/2,0) * part.PivotOffset.Rotation)
local info = TweenInfo.new(0.3, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
local cframe = Instance.new("CFrameValue")
local rotation1 = tweenService:Create(cframe, info, {Value = CFrame.Angles(math.rad(120),0,0)})
local rotation2 = tweenService:Create(cframe, info, {Value = CFrame.Angles(math.rad(240),0,0)})
local rotation3 = tweenService:Create(cframe, info, {Value = CFrame.Angles(math.rad(360),0,0)})
cframe.Changed:Connect(function()
part:PivotTo(part:GetPivot() * cframe.Value)
end)
rotation1.Completed:Connect(function()
rotation2:Play()
end)
rotation2.Completed:Connect(function()
rotation3:Play()
end)
rotation3.Completed:Connect(function()
rotation1:Play()
end)
rotation1:Play()
and heres a video of what happens when running the game using this script
(reminder that the time is 0.3, even if i were to set it to some crazy high number like 100 it starts accelerating
this is my first topic so hoping it included enough, any help would be appreciated, even just a response since im losing my mind