As the title suggests, tweening the offset of a texture instance on a complex mesh with a humanoid present causes a massive drop in frame rate regardless of whether it’s run on the client or server.
This behavior is consistent both in-game and in Studio.
No matter how many instances are involved, the frame drops remain roughly the same, while the tweens gradually begin to slow down.
due to the nature of how humanoids render characters , there is no other ways to make it work with a humanoid without impacting the frame rate.
thanks for help , but it doesn’t really help , there only 2 textures playing on repeat for each side.
and the code is has been reviewed multiple times to not have any mistakes in it.
there is a hacky solution for this , which is to make dummy parts under another model with the textures and weld it to this , and now the textures are not in same hierarchy with the humanoid , thats what im imploying right now as temp fix.