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VelocityPerpendicular particles render incorrectly relative to orientation
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3
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170
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June 15, 2026
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Texture instance can project onto nonexistent geometry
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0
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22
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June 15, 2026
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The engine renders textures differently in MeshParts
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1
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42
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June 13, 2026
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Particle Emitters with high drag "disappear" earlier than normal if the orientation is "VelocityParallel" or "VelocityPerpendicular"
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2
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51
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June 10, 2026
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ParticleEmitter Flickering
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0
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57
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June 10, 2026
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"Emitter estimated boundings" microprofiler tag taking an excessive amount of frame time on disabled particles
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0
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122
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June 8, 2026
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Attachment WorldCFrame updates NO LONGER immediately update descendant attachments, until next frame
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3
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124
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June 1, 2026
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Decals rendering slightly blurry
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0
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73
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May 17, 2026
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Tweening Texture Instances on a complex mesh with a humanoid causes frame drops
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4
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584
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May 12, 2026
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Particles render inconsistently in model thumbnails based on hierarchy
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0
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35
|
April 29, 2026
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Surfaceappearance transparency texture bleeding based on camera angle after engine update
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3
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430
|
April 20, 2026
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ParticleEmitter's Particles are invisible when the texture is like an image of a completely white background
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5
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221
|
April 20, 2026
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Decals with uvscale and uvoffset have weird lines
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4
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123
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April 16, 2026
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Highlight Parented to PlayerGui Renders Inconsistently
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3
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112
|
April 9, 2026
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VelocityPerpindicular Particles refuse to follow Y-Axis on parent unless the parent itself is atleast 15 degrees tilted on X or Z axis
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2
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73
|
April 8, 2026
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Highlights are not all shown when created in quick succession
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9
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226
|
April 3, 2026
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Highlight effect won't appear until one of the visuals-responsible property is modified
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4
|
346
|
April 1, 2026
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Highlights occlude ParticleEmitter particles regardless of DepthMode
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3
|
362
|
March 31, 2026
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Highlight fails to update when child outside adornee model
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1
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194
|
March 30, 2026
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Beams poorly rendering half of the time
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2
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78
|
March 26, 2026
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VelocityPerpendicular is buggy
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7
|
1579
|
March 22, 2026
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Transparent parts Z-Fighting against particles
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3
|
219
|
March 17, 2026
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Particles locked to part no longer function properly
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4
|
277
|
March 16, 2026
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DOF messes with occlusion of transparent neon parts
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5
|
314
|
March 14, 2026
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Trails acting strange when not close to position = vector3.new(0, 0, 0)
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3
|
224
|
March 4, 2026
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Particles fall behind beams based on camera orientation
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7
|
323
|
March 1, 2026
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Recent Update Breaking Highlights
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4
|
394
|
February 27, 2026
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Cloning/Creating instances with SpecialMeshes destroys performance
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3
|
230
|
February 24, 2026
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SpotLight projections have significant banding
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2
|
435
|
February 23, 2026
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Trail become low quality and not smooth if i move it 800 studs from origin point
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2
|
316
|
February 20, 2026
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