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Decal UVOffset / UVScale causes significant performance impact
|
|
2
|
130
|
September 4, 2026
|
|
SpotLight projections have significant banding
|
|
3
|
488
|
September 2, 2026
|
|
ParticleEmitter Flickering
|
|
22
|
489
|
August 25, 2026
|
|
Transparent parts Z-Fighting against particles
|
|
4
|
311
|
August 19, 2026
|
|
Particles not respecting Z-Index
|
|
2
|
134
|
August 12, 2026
|
|
"Emitter estimated boundings" microprofiler tag taking an excessive amount of frame time on disabled particles
|
|
4
|
685
|
July 16, 2026
|
|
Negative rotations on the X or Z axis causes VelocityPerpendicular ParticleEmitters to flip
|
|
0
|
73
|
June 30, 2026
|
|
Texture instance can project onto nonexistent geometry
|
|
2
|
70
|
June 23, 2026
|
|
Particle rotation discrepancy in Studio and Live Servers
|
|
10
|
285
|
June 19, 2026
|
|
ParticleEmitter with VelocityPerpendicular renders with incorrect orientation on macOS/ iOS but correctly on Windows
|
|
0
|
122
|
June 16, 2026
|
|
VelocityPerpendicular particles render incorrectly relative to orientation
|
|
3
|
232
|
June 15, 2026
|
|
The engine renders textures differently in MeshParts
|
|
1
|
70
|
June 13, 2026
|
|
Particle Emitters with high drag "disappear" earlier than normal if the orientation is "VelocityParallel" or "VelocityPerpendicular"
|
|
2
|
80
|
June 10, 2026
|
|
Attachment WorldCFrame updates NO LONGER immediately update descendant attachments, until next frame
|
|
3
|
155
|
June 1, 2026
|
|
Decals rendering slightly blurry
|
|
0
|
143
|
May 17, 2026
|
|
Tweening Texture Instances on a complex mesh with a humanoid causes frame drops
|
|
4
|
630
|
May 12, 2026
|
|
Particles render inconsistently in model thumbnails based on hierarchy
|
|
0
|
111
|
April 29, 2026
|
|
Surfaceappearance transparency texture bleeding based on camera angle after engine update
|
|
3
|
525
|
April 20, 2026
|
|
ParticleEmitter's Particles are invisible when the texture is like an image of a completely white background
|
|
5
|
280
|
April 20, 2026
|
|
Decals with uvscale and uvoffset have weird lines
|
|
4
|
176
|
April 16, 2026
|
|
Highlight Parented to PlayerGui Renders Inconsistently
|
|
3
|
154
|
April 9, 2026
|
|
VelocityPerpindicular Particles refuse to follow Y-Axis on parent unless the parent itself is atleast 15 degrees tilted on X or Z axis
|
|
2
|
82
|
April 8, 2026
|
|
Highlights are not all shown when created in quick succession
|
|
9
|
286
|
April 3, 2026
|
|
Highlight effect won't appear until one of the visuals-responsible property is modified
|
|
4
|
358
|
April 1, 2026
|
|
Highlights occlude ParticleEmitter particles regardless of DepthMode
|
|
3
|
407
|
March 31, 2026
|
|
Highlight fails to update when child outside adornee model
|
|
1
|
200
|
March 30, 2026
|
|
Beams poorly rendering half of the time
|
|
2
|
86
|
March 26, 2026
|
|
VelocityPerpendicular is buggy
|
|
7
|
1683
|
March 22, 2026
|
|
Particles locked to part no longer function properly
|
|
4
|
310
|
March 16, 2026
|
|
DOF messes with occlusion of transparent neon parts
|
|
5
|
391
|
March 14, 2026
|