I’m using a line of code to get all the children inside this pumpkin folder.
local TweenService = game:GetService("TweenService")
local part = workspace.Pumpkins:GetChildren()
local info = TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local tween = TweenService:Create(part.Union, info, {Transparency = 0})
tween:Play()
I’ve attempted it here but am aware I’ve probably made a rookie mistake.
Here is the model of the pumpkin inside the folder in workspace.
local TweenService = game:GetService("TweenService")
local Pumpkins = workspace.Pumpkins:GetChildren()
local info = TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
for _, model in pairs(Pumpkins) do
if model:IsA("Model") then
local tween = TweenService:Create(model.Union, info, {Transparency = 0})
tween:Play()
end
end
When you use :GetChildren() it will grab all the objects and put them in a table stored in that variable, when you iterate through the table you can check if it meets specific requirements like if it’s a model or something else.
Here I’m just going through the table checking if the object is a model and making a tween for the union if it is.
The reason I’m checking if its a model is because if you mistakenly put something in there that is NOT a model it will error the script since it will also check that object which may not have the union in it.