Tweening with position?

How would I make a line of code within a tween goal that would set the new position equal to the old position minus 10 in the Y-direction?

1 Like

If it helps:

local part = script.parent
local TweenService = game:GetService("TweenService")
local Position = part.Position


local info = TweenInfo.new(
	2, -- Time animating
	Enum.EasingStyle.Linear, -- EasingStyle
	Enum.EasingDirection.Out, -- EasingDirection
	0, -- Repitions
	false, -- Reverse post tween?
	0 -- Delay time
)

local goal = {
	Position = Position(1,1,1) -- help
	
}
1 Like

You can set it equal to the part’s position plus some offset vector:

local part = script.parent
local TweenService = game:GetService("TweenService")
local Position = part.Position


local info = TweenInfo.new(
	2, -- Time animating
	Enum.EasingStyle.Linear, -- EasingStyle
	Enum.EasingDirection.Out, -- EasingDirection
	0, -- Repitions
	false, -- Reverse post tween?
	0 -- Delay time
)

local goal = {

    -- HERE
	Position = part.Position + Vector3.new(0, -10, 0) -- adds minus 10 Y to the old position
	
}
4 Likes

Thank you, this worked when I put it in another tweenservice script, but the one I’m working on now is suffering from an unrelated issue since I’m trying to move a model instead of a part. Any idea on how to fix?

local crusher = script.parent
local TweenService = game:GetService("TweenService")
local Position = script.parent.Position


local crushinfo = TweenInfo.new(
	2, -- Time animating
	Enum.EasingStyle.Linear, -- EasingStyle
	Enum.EasingDirection.Out, -- EasingDirection
	0, -- Repitions
	false, -- Reverse post tween?
	0 -- Delay time
)

local crushgoal = {
	Position = crusher.Position + Vector3.new(0, -10, 0)
}

local crush = TweenService:Create(crusher, crushinfo, crushgoal)

wait(5)
crush:play()
1 Like

Unfortunately, you can’t apply tweens to entire models.

Here’s a community tutorial showing a way to get around this if you’d like to check it out:
Introduction to Tweening Models - Resources / Community Tutorials - DevForum | Roblox

1 Like

Thanks, will be using that weld method