Tweening With Turns

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I’d like to be able to have this part move around these corners fluidly, infinitely


My first thought was tweening, though that would likely create lag ( I will be adding multiple ) and be scuffed. I feel like there’s something specifically made for this situation, just do not know what it is.

I believe this is what you were looking for for this situation of moving things along a path, just mathematics of a curved path.

Similarly this person also wanted a circular path I believe it has the same end result you are looking to achieve?

You could move the axis of the car to a corner, then rotate the car. it would move it forward, and it would make it turn. This is displayed pretty well in Restraunt Simulator 2’s drive through.