Tweening/Cframe Gun Animations (Advice Needed)

Hey so I’m working around with a new gun kit that released by a community called ACS, I’m able to learn tweening and cframes but what I don’t understand is the numbers within the cframes and how to mess around with it, I’m not sure which number to change for what I want, any suggestions on how I can learn what they can do?

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The CFrame API reference page on the Developer Hub covers all the constructors for CFrame.

The TweenService API reference page on the Developer Hub covers all the functions of the service. I recommend looking at the Create function, as that’s what it’s mostly comprised of.

In the case you don’t understand CFrames at all, look at this article.

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Alright for example I saw that it says 0,0,0 is the game’s origin position but Vector3 what if the player isn’t on the origin how can I know what to put for cframes?

I had to translate this but alright.

So basically use the cframe of the upper right hand and add onto it?

why dont you use the animation editor?

That’s how the gun kit is made, TweenCreate and some cframes which I understand I bit. So to make it clear if I define right arm as obj3 and than yes that with TweenCreate and use like for example 0,3,5 will the right arm tween the obj3 basically add another 0,3,5 to the current position?

Im gonna check out the kit and get back to u