I need this to, may someone answer this? Please
Actually i have solve how to add keyframe etc its just like you are creating a tween you need to add which property you are gonna be tweening like if i want to put a keyframe for size i press add property and put size there which i now have a keyframe for size
Question: How are you supposed to animate C0s/C1s on Welds/ManualWelds?
For the specific use case of dealing with welds like that, I would recommend just replacing your Welds with Motor6Ds and using the default Roblox animation system. This plugin is designed to cover all the use cases the default animation system canât, but what youâre describing is a perfect case for the regular animation editor.
Hereâs a problem:
Letâs say I want to create an appealing script for letâs say, a script builder, which coincidentally is the setting for what I want to do.
Unless the owner of said game got my animation on the library, the animation wouldnât work.
But the Motor6D idea does sound like a good idea.
The best you can do if you want to edit those properties in the TweenSequence Editor is to either find a plugin that lets you easily modify those values with handles, or edit those values yourself using the command bar.
- This one seems to give you handles to drag around C0/C1: Joint Edit - Roblox
You could try converting the Welds to Motor6Ds, tracking the âTransformâ property, and then using a tool like the Animation Editor to modify the Transform property. Iâm not sure this would work though, because the default built-in Animation Editor resets the Transforms to default when you close it (which is intended behavior so that it doesnât destroy your rigs) and if the TweenSequence Editor is still tracking that property, it will track those resets and pretend like you never modified the values at all.
If I were to give the TweenSequence Editor another pass (and I will at some point), I guess there ought to be a way to convert default animations to TSE Tweens.
By the way, if youâre working in a script builder, TweenSequence Editor animations wonât work anyway, because they rely on the TweenSequenceUtils folder to be in ReplicatedStorage, which is something the dev has to do themselves.
Makes sense.
But now I realise what I need isnât TweenSequence related.
Thank you for the help and I bid you farewell and good night.
Do you think about making improvements to this plugin? it really is very good but kinda buggy
You know its good when Stickmasterluke liked it.
For some reason it literally doesnât work at all. I tried using it like Robloxâs animator thing but it wonât work!
Could there be a scroll bar at the bottom as another way to do that? It would be convenient for people with broken middle mouse buttons. Having to zoom out to view larger animations can get really annoying. Otherwise, this plugin is great!
This plugin donât wanna animation Frame ):
I canât get this to happen on my computer. If you can get me some more details, that would be helpful towards trying to fix the issue for you.
It seems to be some scaling issue I can just fix by putting it in one of the side windows (idk how to explain it, for example, drag out the toolbox and put it back thatâs what Iâm talking about)
Hi hi, Iâve encountered a bug, essentially, when I attempt to animate a Frame, it works until I want to animate the position. It errors at line 85 due to it looking for an Orientation property which obviously Frames do not have. Do with that what you will!
Btw I love the concept of this type of animation, thanks for making it!
Thanks for the report! This issue should be fixed on the new version. To update:
- Use the Manage Plugins interface in Studio to update the TweenSequence Editor
- Delete your old TweenSequenceIncludes folder (probably in ReplicatedStorage)
- Open the plugin once to automatically insert the new TweenSequenceIncludes folder.
Cheers! Thanks for the help. I Appreciate it.
This is an amazing plugin for people like me who donât understand how to tween ui, but it has some QOL issues. The two biggest ones are lack of an alternative to the middle mouse button when scrolling, and the way you actually make properties animateable. The first one could be solved my adding a scroll bar at the bottom. The second one could be dealt with by having a gui show up that shows all of the animateable properties, or by implementing suggestions when typing in a property name.