Ok so I made a simple door model, and close / open it using tweenService.
The only problem is after I close / open the door, the player can walk trough it, even if cancollide is set to true.
If i turn away from the door and walk a bit, and then walk back to the door the collisions are fixed.
Also if I set canCollide to false and then to true again fixes this bug too sometimes.
Not sure if this is some NetworkOwnerShip bug since all door parts are welded to the frame / welded to a part which is welded to the frame, which is anchored.
The only anchored part is doorFrame.
doorMain is welded to doorHinge, doorHandle is welded to doorMain.
I tween the C1 of the doorHinge.
Here is a video showing this bug:
External MediaNot sure what how to fix this now. My last option would be to lerp the C1 instead of using tweenService