TweenService help

It only affects a single pointlight even tho the other tween works perfectly fine. Yes it prints all the pointlights.

I also tried this in a single function but didn’t help either.

9f7c2b2fcb2987eb833aee987ef5b91d

--//Services
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")

--//Variables
local Parts = workspace.Game:WaitForChild("World One").Lighting:WaitForChild("Area Lights")
local All_Lights = workspace.Game["World One"]

--//Controls
local tweenInfo1 = TweenInfo.new(
	5,
	Enum.EasingStyle.Linear,
	Enum.EasingDirection.InOut,
	0,
	false,
	0
)

local Goal1 = {Transparency = 1}
local Goal2 = {Transparency = 0.2}

local LightGoal1 = {Range = 0}
local LightGoal2 = {Range = 60}

--//Functions
local function InitializeAreaLight(areaLight)
	local lightPart = areaLight.LightingPart

	local Tween1 = TweenService:Create(lightPart, tweenInfo1, Goal1)
	local Tween2 = TweenService:Create(lightPart, tweenInfo1, Goal2)

	Lighting:GetPropertyChangedSignal("ClockTime"):Connect(function()
		if Lighting:GetMinutesAfterMidnight() > 6*60 then
			Tween1:Play()
			lightPart.Material = Enum.Material.Plastic
		end

		if Lighting:GetMinutesAfterMidnight() > 18*60 then
			Tween2:Play()
			lightPart.Material = Enum.Material.Neon
		end
	end)
end


function lightAllParts(light)
	if light:IsA("PointLight") then
		print(light)
		local lightTween1 = TweenService:Create(light, tweenInfo1, LightGoal1)
		local lightTween2 = TweenService:Create(light, tweenInfo1, LightGoal2)
		
		Lighting:GetPropertyChangedSignal("ClockTime"):Connect(function()
			if Lighting:GetMinutesAfterMidnight() > 6*60 then
				lightTween1:Play()
			end

			if Lighting:GetMinutesAfterMidnight() > 18*60 then
				lightTween2:Play()
			end
		end)
	end
end


for i, areaLight in pairs(Parts:GetChildren()) do
	task.spawn(function()
		InitializeAreaLight(areaLight)
	end)
end

for _, light in pairs(Parts:GetDescendants()) do
	task.spawn(function()
		lightAllParts(light)
	end)
end


Parts.ChildAdded:Connect(function(areaLight)
	InitializeAreaLight(areaLight)
end)

What is your goal and what is going wrong?

The part what is going wrong is that the Range of the Pointlight is not changing and only the Transparency of the Part is playing(Changing). I want it to change at the same time based on the time ingame.