well, according to my knowledge, if you will attempt to tween something that is already being tweened, previous tween will disconnect automatically, shouldn’t it be fine then?
ps. my case isnt as one I showed in the example, its way more complex (basically a whole script handler)
Yes, exactly, but a Loop is something that has superhuman speed, so you don’t want the system to check on its own and disconnect the previous tweens, that will certainly overload the system