i was using tweenservice to fade colors smoothly together. however, i noticed when i do, after the tween is done it flickers back to the color it originally was then plays the tween again. i don’t think anything in my script would even allow that, which is strange.
here’s a visual of it happening: (potential seizure warning?)
https://puu.sh/GnRTU/cb9eb2a4a8.mp4
here is the script in its entierty:
local tweenserv = game:GetService("TweenService")
script.Parent:WaitForChild("main"):WaitForChild("diamondbuttons")
local authoritybuttons = {
white = script.Parent.main.diamondbuttons:WaitForChild("white"):WaitForChild("btn"),
yellow = script.Parent.main.diamondbuttons:WaitForChild("yellow"):WaitForChild("btn"),
blue = script.Parent.main.diamondbuttons:WaitForChild("blue"):WaitForChild("btn"),
pink = script.Parent.main.diamondbuttons:WaitForChild("pink"):WaitForChild("btn")
}
local tweenfo = TweenInfo.new(1, Enum.EasingStyle.Back, Enum.EasingDirection.Out, 1, false, 0)
local tweens = { --it flickers between colors otherwise and i hate that
white = tweenserv:Create(script.Parent.main, tweenfo, {ImageColor3 = Color3.fromRGB(255, 255, 255)}),
yellow = tweenserv:Create(script.Parent.main, tweenfo, {ImageColor3 = Color3.fromRGB(255, 255, 184)}),
blue = tweenserv:Create(script.Parent.main, tweenfo, {ImageColor3 = Color3.fromRGB(151, 242, 255)}),
pink = tweenserv:Create(script.Parent.main, tweenfo, {ImageColor3 = Color3.fromRGB(249, 163, 254)})
}
local function changebgcolor(guiname)
for i, tw in pairs(tweens) do
if tw.PlaybackState == Enum.PlaybackState.Playing then tw:Cancel() end
end
tweens[guiname]:Play()
end
print(authoritybuttons.white.AbsoluteSize.Y)
local fontsize = authoritybuttons.white.AbsoluteSize.Y/2
for i, v in pairs(authoritybuttons) do
v.TextSize = fontsize
v.MouseButton1Click:Connect(function()
changebgcolor(v.Parent.Name)
end)
end
i have no idea why this is happening i just want my eyes to not die for a frame