I’ve been trying to create some smooth parts using the TweenService but have ran into a slight issue. When a part is moved using TweenService and there is an object blocking it, it will attempt to get around it by going on top of the Y-Axis. I have noticed that if I set CanCollide to false on both doors, there is absolutely no problem in with regards to tweening.
I would much perfer that CanCollide is set to true to have a realistic door if players were to try and go through it. Is there any way around this or am I doomed to have unrealistic doors?
Thank you!
tl;dr how do you make TweenService parts go through CanCollide parts