I’ve been working on a simulator with my friend, but I don’t know how to make the gameplay differ from other simulators. We want to stick with “Bobble Head Simulator” and want to create a twist! My friend wants to keep it to the clicking type simulator
I love this idea, I am definitely make this independently, although for the game I’m working on with my friend she insists it stays with the clicking simulator
If your friend insists the simulator stays like a clicking simulator how ‘bout you make every click your head bobbles and every bobble you earn some currency (e.g.,cash, bobbling points, bobbling cash, coins). And with the currency you can then buy upgrades for how much currency you get for each click. Also with currency you can buy pets and the pets will give boosts. I know it sounds kind of basic but it’s the best I could think of.