Twisted 1.15 Changelog

– Version 1.15 BETA –

– More tornado types

  • Rope tornado
  • Sidewinder tornado
  • Needle tornado
  • Drillbit tornado
  • Multi-vortex tornado
  • Wedge tornado

– Made adjustments to storm motion

  • Storm motion is faster on average
  • Storm motion more commonly moves northeast
  • More variation to storm spawning locations

– Tornado updates

  • Debris cloud can fade away as tornado gets larger
  • Fixed bugs with wall clouds
  • Added dynamic ground scouring
  • Better tornado windspeed fluctuation
  • Tweaked tornado wobbling
  • Tweaked bearcage

– Storm updates

  • Added dynamic thunder ambience
  • Thermos tweaked for LP days

– Radar updates

  • Added debris balls
  • Added warnings/polygons
  • Added lightning to radar
  • Added tornado paths to radar (they show after parent storm dies)

– Map updates

  • Added the Wenatchee River in the northeast section of the map
  • Expanded Lake Beltrami significantly
  • Expanded Hibbing significantly
  • Added several new bridges

– Interface updates

  • Made interface more compatible with mobile devices
  • Added cinematic mode to take pictures (Hold J)
  • Added Celsius where applicable
  • Shrinked UI for loading screen

– Car Updates

  • Added Chevy Cobalt
  • Added Dodge RAM 1500
  • Added Custom Color gamepass (R$50)
  • Tweaked mobile steering for vehicles
  • Adjusted vehicle lights
  • Infinite fuel automatically enabled (toggle it off in settings)

– Misc

  • Added tornado sirens (3 different types, varies by town)
  • DataStore tweaks

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