Twisted [BETA] 1.20 Changelog

TWISTED [BETA] VERSION 1.20 CHANGELOG

The end of an era, the beginning of so much more. Twisted 1.20 is here, and it’s changed everything.

COMPLETE MAP REBUILD

  • Refurbished or rebuilt every structure in-game
  • Discontinued several old structures
  • Created 39 new structures
  • Repopulated entire map from scratch with the new or refurbished structures
  • New power poles
  • New traffic lights and assemblies
  • New and improved road signs with over 100 different variants
  • Significant terrain buff, more natural hills, trees, and areas of brush
  • Rebuilt trees, added more variations including birch
  • Fixed scale, objects are now more proportionate to reality
  • Improved lighting mechanics in structures and exterior lighting fixtures
  • Added basements to several house models
  • Added new public shelter model
  • Extensive road improvements and bug fixes
  • Added several new roads, including a major route, County Road 61
  • Widened State Route 2 to 4 lanes for its entirety
  • Adjusted city populations to more realistic numbers
  • Added unique stores and shops, advertisements, signs, etc.
  • Added residential / private docks on area lakes
  • Increased size of Hazelton considerably
  • Improved Hazelton Hills subdivision
  • Added new Hazelton Lakes subdivision
  • Increased size of Viroqua considerably
  • Viroqua is now the county seat of Cherokee County
  • Increased size of Hibbing considerably
  • Added new city of Prior Lake (population 3,752)
  • Whelchel / Whelchel Valley returns
  • Added village of Almora
  • Added village of Gemmell
  • Added village of Waubun
  • Removed Welchenville
  • Removed Waukesha
  • Removed Wannaska
  • Moved airport to Hibbing
  • Made Helma a true ghost town
  • Added KSWB-TV news station in Hazelton Hills

THERMODYNAMICS

  • Added hodographs
  • Adjusted max CAPE to 6500
  • Made higher CAPE more rare
  • Added 3CAPE and PWAT thermodynamic variables
  • Added VTP and STP as composite indexes
  • Added 700-500mb relative humidity
  • Added 0-3km and 3-6km lapse rates
  • Added SRH
  • Storm motion changed to follow wind profile

STORMS AND TORNADOES

  • Complete storm and tornado rework (Goodbye stagnant meshes!)
  • New dynamic tornado system
  • Realistic tornado wind field logic
  • Reworked lightning, added flickering and beading
  • Reworked storm structure, added RFD cuts, shelf clouds, and more
  • Added dynamic RFD winds and straight line winds
  • Added new client effects (see visual effects below)

VISUAL EFFECTS

  • Added wind visual effects (trees swaying, traffic lights swaying, etc)
  • Added new rain and hail effects, now different levels of rain and hail intensity
  • Added new powerflashes
  • Reworked hail and hail bouncing

DAMAGE

  • Added 6 new NWS damage indicators (MAM, ACT, MHDW, SSC, IB, WHB)
  • Added 3 new custom damage indicators (SLO, SGB, CPIS)
  • Added several new damage contextuals
  • New dynamic anchoring mechanisms (nails, bolts, washers, rebar, etc.)
  • New debarking mechanics, added different stages of partial debarking
  • Extensive optimization to damage physics
  • Added ability for some structures to roll or be thrown (mobile homes)
  • Added ability for unanchored structures to slide off foundation
  • New car damage physics (dragging, rolling, lofting)
  • New player damage physics (dragging, lofting)

RADAR AND NWS

  • Completely reworked radar
  • Radar is now pixelated and represents true accurate values
  • Added base velocity
  • Added 2 radar sites, KHZL (NWS Hazelton) and THIB (Hibbing Airport)
  • Added noise and less accurate values further from radar sites (deadzones!)
  • Added ability to switch between radar sites
  • Added landscape background to radar
  • Fixed issues with incorrect/outdated route markers
  • Pressing I or O will now zoom in or out on radar (trackpad support)
  • New NWS basement
  • Added public shelter and conference room to NWS basement
  • NWS info board now works
  • Increased polygon sizes
  • Fixed EAS/Warning bugs
  • New information / track panel

VEHICLES

  • Added new Dominator 3 model
  • Added new DOW model
  • Added new TIV 2 model
  • Added new TIV 1 model
  • Added new Charger model
  • Added new Civic model (Honda is now Otobai for copyright reasons)
  • Added new dynamic fuel system
  • Different gas stations now have randomized and different prices
  • Added different fuel grades, regular, premium, diesel
  • Vehicles now require specific fuel (i.e can’t put diesel in a civic)
  • Premium fuel performs better than regular
  • Chassis improvements (chassis rebuild coming in 1.21)
  • Improved braking mechanics
  • Reworked car spawning

PROBES

  • Probes now display health
  • Probes now show in truck beds

PLAYER

  • Added toggle for head turning / first person character viewing
  • Added notification if infinite fuel is disabled
  • Infinite fuel automatically enables if bought in game
  • Name tags and chat bubbles will now go away if in cinematic mode
  • Clicking player names on player list now opens a menu

LOBBY AND TWISTED LITE

  • Added lobby system where you can join friends or specific servers
  • Option in lobby to select LITE game mode
  • Added Twisted LITE, more optimized for low-end devices
  • Data transfers between both games

MISCELLANEOUS

  • New dynamic time system
  • Sunrise / Sunset is now more accurate to reality in a Minnesota June
  • Made flashlights brighter
  • Reworked town beacon / spawn system
  • Buffed darkness at night

TWISTED 1.20 RELEASING SUNDAY, JULY 23RD, 2023. TIME TBD.

Play Twisted [BETA] Here:

https://www.roblox.com/games/6161235818/Twisted-BETA

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