I was looking into creating a twitter verify system but the only issue is i’m not super experienced with the twitter api and don’t know much about it. I’ve looked into it but it said something about like 15 requests a day or an expensive amount for a higher price but I’ve seen smaller experiences without them and I doubt they are paying that much so I was wondering if anybody had any ideas on how to create one.
Maybe this could help.
Made With Chat GPT 4 NOTE: THIS HAS NOT BEEN CHECKED BY A HUMAN
Purely Experimental!!!
Creating a Twitter verification system for your Roblox game involves integrating the Roblox API and the Twitter API. Here’s a high-level overview of the steps involved:
-
Set up a Twitter developer account: Go to the Twitter Developer Portal (https://developer.twitter.com/) and create a developer account. Create a new Twitter app and obtain the API keys and access tokens required for authentication.
-
Roblox API integration: Use the Roblox API to retrieve the username entered by the player in the game. You can use the Roblox Lua API or an external library like Rojo to make API requests.
-
Twitter API integration: Use the Twitter API to check if the username entered by the player is following your Twitter group. Specifically, you’ll need to use the
GET friends/ids
endpoint to retrieve the user’s followers and compare it with the group’s followers. -
Verify the user: When the player clicks the verification button in the game, call the Roblox API to get their entered username, and then make the necessary Twitter API requests to check if they are following your group.
-
Grant in-game benefits: If the verification is successful, you can grant the verified player certain in-game benefits or rewards.
Note: This process requires coding knowledge and experience with both the Roblox and Twitter APIs. Here’s a simplified example of how the code might look in Lua using the Roblox API and the lua-twitter
library:
local Twitter = require("twitter")
local twitterClient = Twitter.Client {
apiKey = "YOUR_TWITTER_API_KEY",
apiSecret = "YOUR_TWITTER_API_SECRET",
accessToken = "YOUR_TWITTER_ACCESS_TOKEN",
accessTokenSecret = "YOUR_TWITTER_ACCESS_TOKEN_SECRET"
}
-- Assuming you have a text box where players enter their username
local usernameTextBox = script.Parent.TextBox -- Replace with the actual path to your TextBox
-- Assuming you have a button for verification
local verifyButton = script.Parent.VerifyButton -- Replace with the actual path to your VerifyButton
verifyButton.MouseButton1Click:Connect(function()
local username = usernameTextBox.Text
local userId = game.Players:GetUserIdFromNameAsync(username)
-- Check if the user is following your Twitter group
local followers = twitterClient:getFollowers("YOUR_GROUP_TWITTER_HANDLE")
local isFollowing = false
for _, followerId in pairs(followers) do
if followerId == userId then
isFollowing = true
break
end
end
if isFollowing then
-- Grant in-game benefits to the verified player
-- TODO: Add your code to reward the player
print("Verification successful!")
else
print("Verification failed. Please follow our Twitter group.")
end
end)
Remember to replace the placeholder values (YOUR_TWITTER_API_KEY
, YOUR_TWITTER_API_SECRET
, YOUR_TWITTER_ACCESS_TOKEN
, YOUR_TWITTER_ACCESS_TOKEN_SECRET
, and YOUR_GROUP_TWITTER_HANDLE
) with your actual Twitter API credentials and group handle.
Keep in mind that this is a simplified example, and you’ll need to adapt it to your specific game and requirements. You may also need to handle rate limits, error handling, and user experience enhancements based on your game’s needs.
Dude dont use chatgpt, there is no built in twitter module in roblox studio.
Please don’t use ChatGPT if you have very little knowledge.
And for the api, how do you plan on making it? Are you going to check if someone is following a specific account for in-game rewards?
This code looks like you just used ChatGPT because I seen a lot of players or developers trying to use it to make it look like they’re highly experienced.
I suggest you used API.
Well I think I have got the code working about right its just I always come into this error and I cant seem to find a solution
{
"client_id": "**",
"detail": "When authenticating requests to the Twitter API v2 endpoints, you must use keys and tokens from a Twitter developer App that is attached to a Project. You can create a project via the developer portal.",
"registration_url": "https://developer.twitter.com/en/docs/projects/overview",
"title": "Client Forbidden",
"required_enrollment": "Appropriate Level of API Access",
"reason": "client-not-enrolled",
"type": "https://api.twitter.com/2/problems/client-forbidden"
}
Please read my Reply more carefully. I stated at the Top (Maybe this could help)
Yes I suggest READING my reply.
I stated Maybe this could help.
Nowhere do I claim to have made any of what I replied with its obviously Chat GPT I use the payed version so I figured id try it for him.
Still, ChatGPT is not a reliable source for scripts and stuff like that.
There is lol. They added it around 3 months ago or something.
Oh, I see:
Still doesn’t make it worthy of giving misinformation about something someone is already unsure about.
had to edit that like 20 times
You need to create a twitter developer portal account.
Go to this link and if you don’t have a developer portal account, it should redirect you to the page where you can create an account either free or paid.
After making your account, you should have a project app already created on the dashboard menu. Click on the key icon next to it and then regenerate your keys and tokens then include them in your request headers.
ProxyService GitHub - sentanos/ProxyService
You can also mess around with this module Twitter API - Roblox
local Twitter = require("twitter")
Top 10 ChatGPT posts of devforum history
The AI used vanilla lua require functionality instead of luau, I hope you know that. And the module actually exists.
GitHub - leafo/lua-twitter: A Lua twitter library that works with OpenResty or LuaSocket so ChatGPT just gave the user an actual Lua script instead of a Luau one.
Yeah, but roblox uses Luau, not Lua, and therefore there is not a twitter module within roblox (unless I’ve missed something all these years). ChatGPT failed to recognize that the script was being made for Roblox (or the user failed to specify), and that’s what makes it funny.
I have a devportal account and im using the right bearer token, for some reason it is telling me that the app isnt under a project when it is.
Yeah I put Lua . Caused a ruckus lol.
it possilbe that u can link me that twitter module?