I’ve been recreating Frank’s Commissioner office from the TV series called “Blue Bloods”, however as I was making the doors and its handles, I noticed that they don’t look the same, color wise.
Keep in mind both of them have exactly the same color, and I am also not using custom PBR or a custom texture on it.
Here’s what it looks like when I have it in the office;
And here’s what it looks like when I move it out of the office;
This happens often to me. I have a neutral lit grayboxed baseplate where I do my mesh imports and model assembly and the color/appearance is uniform.
When I take anything from there into any other build though, I do get issues and especially with metal. Skybox/lighting/atmosphere cause that effect for me depending on their various settings. In cases where it is very obvious I’ll switch to surface appearance instead of materials.
I disabled all the lights in the room and still got the same result. It only gets fixed when I move the doors into the outside world with nothing surrounding it.
Do you see any difference if you change diffuse/specular settings and color shift top/bottom?
I’m curious to see if diffuse/specular at 0,0 looks different on those pieces than if you have them at 1,1 (or any positive value).
Another thing to try would be toggling global shadows on/off to see how that affects it. I would guess turning them off would make them look like they do if you have them facing outside.
This might sound like a strange request, but I wonder if trying a clear sky with spec/diffuse settings on might help? You can also try .5 vs 1 for each setting, and neutral values for top/bottom colorshift and see if that helps keep the effect you want. There are a lot out there on the marketplace, so you have a lot to choose from but this one is rated well:
Do you have dynamic clouds added to your terrain? I know clouds have density but I’m not sure if they affect lighting or not. Trying to narrow down any possibilities.
I did forget to mention brightness in the lighting properties. Maybe try low brightness + minimal specular and/or diffuse?
Oh, and for skyboxes - does this effect you are seeing happen with any skybox you are using?