Two meshes weld together

Hi! Quick question. I am trying to combine two meshes together (Plane body and propellor). So far welding wont work. The propeller spins so that may be the problem. I am not very good at building so sorry if this is an obvious mistake.

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Just use a hinge bro, keep the actuator type to none, it’ll allow it to spin too and will keep it attached

I am spinning it using CFrame via a script so a don’t think a hinge will work.

It will work, I just did exactly that a few hours ago, also please experiment before replying again

I recommend you don’t constantly set its cframe. i’d redo it with a hinge. it’s less laggy and it works better and smoother than cframe updating.

and you should actually set the actuator type to Motor. It works much better for physics.

https://i.gyazo.com/275b29353cf31baf1b591fb0054e0c3b.mp4

Motor is used to propel it. He’s already doing that with a script so I don’t see the use of it here. Plus changing it doesn’t really make any difference, in his case it’s acting like a lubricant, you can say.

he said he was spinning it with CFrame. that means he’s constantly updating the CFrame’s angles with a loop. that’s poor practice and could create server lag.

Sorry for late response. The entire plane body moves as well and that is causing issues.

Try using a hinge constraints with actuator type motor and set the angular velocity with a script. It worked perfectly for me

Yeah but am trying to focus on the topic and not on whether what he’s doing it is right or wrong, these stuff can be easily achieved using hinges

Sorry, but i am confused. I just need to keep the two meshes together. Since my game is just three models I am not worried about server lag. Also the hinges wont work.