Tycoon Datastore

So, I want to make a tycoon where their data saves, might have multiple save slots but that’s irrelevant, so with this article I don’t have anything yet, but I am asking how would you do this? First that comes to mind for me would probably be with the use of module scripts and such, or just a bool value for every part, but the second option could get a little messy, so please if you can help me come up with some ideas, it’d be greatly appreciated.

You can have a big table holding what the player ids owns

local data = {
"Item1", --and so on
}

Alright! Thanks :slight_smile: I’ll look into this and see what I can do, I’ll probably end up marking it as a solution when I get it working.

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